sprunk-engine

    A game engine component that manages input devices.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    attachedEngine: null | GameEngineWindow = null
    onDeviceAdded: Event<Device> = ...

    When a device is added to the game engine component.

    onDeviceRemoved: Event<Device> = ...

    When a device is removed from the game engine component.

    Methods

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