sprunk-engine
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    Module lib

    References

    AnimationFrameTimeTicker → AnimationFrameTimeTicker
    ArrayUtility → ArrayUtility
    AudioBehavior → AudioBehavior
    BasicUVTexturedRenderBehavior → BasicUVTexturedRenderBehavior
    Behavior → Behavior
    Camera → Camera
    Collider → Collider
    Collision → Collision
    CollisionHandler → CollisionHandler
    Color → Color
    DependencyContainer → DependencyContainer
    Device → Device
    DeviceInputBehavior → DeviceInputBehavior
    Event → Event
    Face → Face
    FixedTimeTicker → FixedTimeTicker
    GameEngineComponent → GameEngineComponent
    GameEngineWindow → GameEngineWindow
    GameObject → GameObject
    GameObjectDebugger → GameObjectDebugger
    GamepadDevice → GamepadDevice
    GamepadManager → GamepadManager
    Inject → Inject
    INJECT_GLOBAL_METADATA_KEY → INJECT_GLOBAL_METADATA_KEY
    INJECT_METADATA_KEY → INJECT_METADATA_KEY
    InjectGlobal → InjectGlobal
    InputBehavior → InputBehavior
    InputGameEngineComponent → InputGameEngineComponent
    Keyboard → Keyboard
    LinesRenderBehavior → LinesRenderBehavior
    LogicBehavior → LogicBehavior
    MathUtility → MathUtility
    MeshData → MeshData
    MeshRenderBehavior → MeshRenderBehavior
    Mouse → Mouse
    ObjLoader → ObjLoader
    OutputBehavior → OutputBehavior
    PhysicsBehavior → PhysicsBehavior
    PhysicsGameEngineComponent → PhysicsGameEngineComponent
    PolygonCollider → PolygonCollider
    Quaternion → Quaternion
    RenderBehavior → RenderBehavior
    RenderEngineUtility → RenderEngineUtility
    Renderer → Renderer
    RenderGameEngineComponent → RenderGameEngineComponent
    Rigidbody → Rigidbody
    RootGameObject → RootGameObject
    SatCollisionHandler → SatCollisionHandler
    SpriteRenderBehavior → SpriteRenderBehavior
    Sprunk → Sprunk
    TextRenderBehavior → TextRenderBehavior
    Ticker → Ticker
    Token → Token
    Transform → Transform
    triangulate → triangulate
    Vector2 → Vector2
    Vector3 → Vector3
    WireframeRenderBehavior → WireframeRenderBehavior
    XboxGamepad → XboxGamepad