A unique game engine component responsible for handling the physics of the game at runtime. (works by Tick)
Protected
Optional
onAttachedTo
can be overriden by subclasses to perform actions when the component is attached to the game engine.
When the component is detached from the game engine. Need to dispose of any resources.
onDetached
A unique game engine component responsible for handling the physics of the game at runtime. (works by Tick)